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D&d 3.5 gargoyle
D&d 3.5 gargoyle










d&d 3.5 gargoyle

In Greyhawk, they were guardians of the Suel Empire. Use Alternate Bards as APG - Archivist, Detective and Sandman. Clairaudience/Clairvoyance, Illusory Scrupt, Scrying. Detect Thoughts, Invisibility, Silence, Tongues. Comprehend Languages, Disguise Self, Sleep. Skills - Bluff 2 (+4), Diplomacy 1 (+3), Fly 6 (+6), Knowledge Local 3 (+4), Perception 4 (+4), Spellcraft 4 (+5), Survival 4 (+4)Ĩ Bard Levels : Typical Spells are Daze, Ghost Sound, Message, Read Magic. Detect Thoughts, Invisibility, Tongues.Īttributes - 18 Str, 10 Dex, 10 Con, 12 Int, 10 Wis, 14 Cha.īA +8 / +12/+7 Claw/Claw/Horns D8+4 / Fort & Ref +6, Will +2įeats 4 - Flyby Attack, Hover, Multi Attack, Improved Initiative Skills - Bluff - (+1), Diplomacy - (+1 ), Fly 3 (+4), Knowledge Local 3 (+3), Perception 3 (+2), Spellcraft 3 (+3), Stealth - (+1), Survival 3 (+2)ĥ Bard Levels : Typical Spells are Daze, Ghost Sound, Message, Read Magic. Comprehend Languages, Disguise Self, Sleep.Īttributes - 14 Str, 12 Dex, 10 Con, 10 Int, 8 Wis, 13 Cha.īA +5 / +7 Claw/Claw/Horns D6+2 / Fort +4, Ref +5 Will +1 Skills - Bluff - (+1), Diplomacy - (+1 ), Fly 2 (+4), Knowledge Local 0 (-1), Perception 0 (-2), Spellcraft 0 (-1), Stealth - (+2), Survival 2 (-2)Ģ Bard levels : Typical Spells are Daze, Ghost Sound, Message, Read Magic. Gargoyles often talk to statues, believing them to be trapped elders.Īttributes - 10 Str, 14 Dex, 10 Con, 8 Int, 6 Wis, 12 Cha.īA +2 / +2 Claw/Claw D4 / Fort +3, Ref +5 Will. They have a weakness for Gems and the promise of information. They thrive on gaining knowledge, and sharing it for a cost. Gargoyles are often affiliated with thieves guilds, or run them completely.

d&d 3.5 gargoyle

Gargoyles capture intelligent foes for information. Gargoyles are often overconfident and love collecting objects. Gargoyles can eat anything and are just as active during night or day. Their eyes glow when they show strong emotion. Gargoyles have skin in all shades of rock and stone. Gargoyles tend of focus on PC race and Humanoid activity, caring little for other Planes of existance, plants or animals. They still sometimes ally with Dwarves against Dragons and Giants. Over time Gargoyles left and infiltrated many towns and cities. Gargoyles were created long ago by the Dwarves as guardians against their many foes. So they generally turn into different sorts of statues, piles of bricks, fountains, garden benches, earth elementals (apperance only). This is limited to stone or rock like texture.

d&d 3.5 gargoyle

Spell like ability - Once per hour - Alter Self, 10 minutes duration. Organization solitary, pair, or wing (3–12). Senses: Darkvision 60 feet, Low-light vision.Įnvironment Any, usually Cities & Mountains. So here's what i've used for Pathfinder. I always though Gargoyles were under used and would make a good elder race for a fantasy world.












D&d 3.5 gargoyle