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Mark of chaos undivided
Mark of chaos undivided






mark of chaos undivided

Battles are fought on a variety of landscapes and settings, with specific terrain types granting bonuses or penalties to units. The objective for each battle is defeat of the enemy army by either completely destroying it or causing the remaining units to flee off the battlefield. Its gameplay is superficially similar to its predecessors and the Total War games however, the basic game play model is significantly more simplified, and battles are more similar to real-time strategy games like Warcraft III than other real-time tactics titles. Instead, the gameplay is intended to be focused on high fantasy/ late medieval battles.

mark of chaos undivided

The gameplay is primarily focused on battlefield tactics, thus not featuring RTS gameplay aspects like base-building, resource harvesting or in-battle unit production. Set in the Warhammer Old World, the player can command one of four armies from the tabletop game. The game, according to the developers, is a game "focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management". An Empire Warrior Priest in a Duel with a Khorne Daemon Prince.








Mark of chaos undivided